![]() You can flank someone and while they focus on defending there you can attack a side base on the other side of the planet to get some damage in before the other player reacts to your attack. If you click on it your camera switched to that position.Īnd think of the strategical possibilities this offers. Basically whenever something gets attacked or sighted (sighted only for larger things like titans or an enemy commander) which is not in your current cameraview you get an alert which you can hover over with your mouse to see a closeup picture in picture view of the place where the attack/sighting happened. Larger planets go up to 1500 radius though which makes the game look much more flat and easier to see larger chunks of the planet. That's why it looks quiet hard to keep track of the units. (always 4 sides to attack from, you can't hide in a corner with only 2 sides needing defences) The planets in the screenshot above have a 400 radius. You should see the spherical worlds as an additional layer of strategy. There are leadersboards and ranked matchs. (not that hard if you have only one faction but it is still worth mentioning as you said this might not achieve to be a competetive rts) I think the units are balanced out quiet good. And don't forget you have picture in picture mode (like in forged alliance) -> you can see both sides of a planet at the same time if you want to. The main benefit is 64bit (no RAM limit anymore which can crash the game) and multicore support which greatly enhances performance. You will adept to the art style quiet fast. Have a nice day and I really hope to see some minor and major mods by you guys in the future! This game could be amazing with the help of some talented modders like you guys. I'm especially looking at the guys who made the larger mods like black ops. ![]() I hope you guys will consider modding it. The game is still being updated and finalized - so you might want to wait a few more months until the final patchs come out before you start modding. But the potential for PA:T is HUGE and I really don't want to see it go to waste. If forged alliance was 64bit and had real multicore support I would still prefer it as a lot of work has been put into it already. There are limits what the modding tools can do but it has more than enough access to create new units, change the UI, add some new gameplay elements and new sound effects/graphical effects. I think this game has a lot more modding potential than SupCom:FA as it doesn't have the 32bit limitations and performance problems. I already tried some basic stuff myself, but I'm not as good as you guys. If you already made a Forged Alliance mod (you might know some of my rule mods and square shields mod for forged alliance ^^) you won't have a hard time creating one for this game. You can check the forums of the game, there is a modding section. This means no RAM limitations or massive slowdowns with too much new stuff added due to CPU cores not being used. (I made a couple of minor mods already) It is 64bit and has multicore support. PA:T has great modding potential! You have decent enough modding tools.
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