![]() I definitely had fun with it over the course of my play time, with a slow burn in the first quarter as the game is a bit too simple at first, and a bit of slowdown in the pacing as the game demanded I do some minimal grinding to rank up at the three-quarters point. even if there's some gameplay-narrative dissonance in what characters are available to play as at certain parts, but it's hard to decry a game for giving more options. Sound effects are clear (for the most part) and the story is well-written for what it is. The music is fitting, memorable, and well-composed. The game's presentation is top-notch comparisons to Okami are apt, and the sheer number of enemy (henceforth referred to as "Yokai") designs are delightful, even if their attacks are limited. I played on a relatively recent iPad, and used an Xbox Series controller, as the touch controls leave something to be desired in terms of precision. I think it's important to keep in mind that this is essentially a $5 USD game, and also one made for a touchscreen. more on that later), and after an aborted launch two years ago as a microtransaction-to-win "gatcha" game, it's now back as an iOS "Apple Arcade" game (think Gamepass or PS Now). World of Demons is Platinum's latest stylish action game (sort of. This review covers World of Demons after about 25 hours of play, and completing the game on "beginner" (default, unselectable) and "advanced" (hardest).
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